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Developing awareness of talent through character- based gamification: perceptions of design and media students

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Pek Siok Ee Anm

Design and Media

Curriculum

This research investigates the potential and relevance of character-based gamification in relation to Design & Media students.

Character-based gamification for learning is the use of character avatar to represent a student in a gamified learning intervention. Existing research shows that gamified learning is beneficial towards students' social and behavioral aspects.

 

However, the research on the effectiveness of character-based gamification and contribution to education were limited. This research investigates the potential and relevance of character-based gamification in relation to Design & Media students.

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About Research@NAFA

RESEARCH THE ARTS
REFRESH YOUR MINDS

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The Pedagogy & Research Unit (PRU) spearheads research on artistic practices and scholarship in teaching and learning. We conduct research for new knowledge and insights to deepen our understanding of art and design at higher education.

 

We design processes that support research activities, build the capability of colleagues in research and pedagogical competence, and stimulate conversation through both formal and informal learning platforms.

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